package com.lloydm.geosword.common;
public class Weapon
{
public float damageperhit;
public int cooldowntimerequired;
public int cooldownindex;
public int ammolimit;
public int ammoleft;
public int powerdrain;
public int locktimerequired;
public int locktimeindex;
public int weapontype;
public boolean fireorder;
public int fireframe;
public float dx;
public float dy;
public float dz;
public int baselifetime;
public boolean isbeam;
public boolean ismissile;
public boolean isguided;
public float guidedturnrate;
public float muzzlevel; // speed projectile leaves weapon.....
public float optimumrange;
public int targetshipid;
public Weapon()
{
}
}