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VER=20220216
NETTITLE=YOURGAMETITLEHERE
TITLE=YOUR GAME TITLE HERE
fullscreen=0
resize=1
musicvolume=50
fxvolume=20
guifile=media/txt/gui00.txt
defaultfontfile=media/font1.ttf
audioclickfile=media/audio/click.wav
fontalias=4
normalfontsize=20
smallfontsize=12
largefontsize=60
logofile=media/logo00.png
logowidth=400
logoheight=100
maxfps=60
usedelta=1
///////////////////////////////////////////////
Gui Documentation
///////////////////////////////////////////////
///////////////////////////////////////////////
//Gui Elements
//Each Gui Element begins with the statement newgui='a name'
//type=1 is a button
//type=4 is a basic image
//type=6 is the minimap in the game
//type=5 is a special form of minimap not used
//title= is the title of the button
//tooltip=is the tooltip of the button
//x,y,w,h= is the location in screen coordinates of the gui element
//cw,ch,nh,nw is the cell widths, heights and number of frames in the image
//image= the location of the image
//scale = the scale of the image
//action=code specific (ties directly to code in the game)
//gamestate=the gamestate/screen the gui element belongs to
//hidden=1 whether the gui element should remain hidden for the most part
//triggerlink='a number' used to link images from the gui section with
//CHATTER triggers and other triggers in the campaign triggers
//nextgamestate=the specific gamestate to change to when the button is pressed for instance
/////////////////////////
///////////////////////
newgui=backdrop
type=1
gamestate=0
nextgamestate=1
x=0
y=0
w=1600
h=900
cw=1600
ch=900
nw=1
nh=1
scale=1
image=media/gui/backdrop01.jpg
/////////////////////
///////////////////////
newgui=backdrop
type=1
gamestate=1
nextgamestate=2
x=0
y=0
w=1600
h=900
cw=1600
ch=900
nw=1
nh=1
scale=1
image=media/gui/backdrop02.jpg
/////////////////////
///////////////////////
newgui=backdrop
type=1
gamestate=2
nextgamestate=3
x=0
y=0
w=1600
h=900
cw=1600
ch=900
nw=1
nh=1
scale=1
image=media/gui/backdrop03.jpg
/////////////////////
///////////////////////
newgui=backdrop
type=1
gamestate=3
nextgamestate=4
x=0
y=0
w=1600
h=900
cw=1600
ch=900
nw=1
nh=1
scale=1
image=media/gui/backdrop04.jpg
/////////////////////
///////////////////////
newgui=backdrop
type=4
gamestate=4
nextgamestate=4
x=0
y=0
w=1600
h=900
cw=1600
ch=900
nw=1
nh=1
scale=1
image=media/gui/backdrop05.jpg
/////////////////////
newgui=Play Button
type=1
title=Deal
tooltip=Deal the Cards
gamestate=4
nextgamestate=4
x=40
y=805
w=200
h=80
cw=550
ch=200
nh=1
nw=1
image=media/gui/button00.png
scale=0.25
action=20
/////////////////////
newgui=Audio Button
type=1
title=Sound On
tooltip=Audio On/Off
gamestate=4
nextgamestate=4
x=260
y=805
w=200
h=80
cw=550
ch=200
nh=1
nw=1
image=media/gui/button00.png
scale=0.25
action=12
ptypes
cw=128
ch=128
nh=3
nw=3
ptype=media/environment/particlesblue.png
//ptype 0
frame=6
framespeed=-1
dalpha=-0.01
dscale=-0.01
alpha=1
scale=0.15
blend=1
lifetime=40
elifetime=4
acceleration=0
dx=0.01
dy=0.01
dh=0
dvx=1.5
dvy=1.5
dvh=0.0
emitcount=2
//
SPARKS
ptype=media/environment/particlesorange.png
//ptype 1
frame=6
framespeed=-1
dalpha=-0.02
dscale=0
alpha=1
scale=0.03
blend=1
lifetime=10
dx=0.01
dy=0.01
dvx=5
dvy=5
dvh=5
emitcount=2
FLAME
cw=128
ch=128
nh=8
nw=8
ptype=media/environment/etex2.png
//ptype 2
frame=10
framespeed=0
dalpha=-0.01
dscale=0.01
alpha=1
scale=0.4
blend=1
lifetime=42
acceleration=0
dx=4.0
dy=4.0
dvx=0.5
dvy=0.5
dvh=0.5
emitcount=6
SMOKE
cw=128
ch=128
nh=3
nw=3
ptype=media/environment/particles.png
//ptype 3
frame=8
framespeed=-1
dalpha=0
dscale=-0.25
alpha=0.03
scale=1
blend=0
lifetime=80
acceleration=0
dx=20.0
dy=20.0
dvx=0.1
dvy=0.1
dvh=0.1
emitcount=2
///////////////////
//define our spells
//force bolt = spell 0
sdefine=0
s_origin_0=1
s_origin_1=2
s_origin_2=3
//////////////////